We just finished up implementation of an acceleration mechanic! The player can now boost for a short while to avoid traps and snatch up StratoSpheres faster! Handing in StratoSpheres replenishes said boost so players can keep their roadrunner game strong. We also rolled the wall flip and boost mechanic into one input, mainly because we were concerned that the input […]
We’re about to go live with a tutorial stream of how we setup a Depth of Field image effect, to affect both our UI and world simultaneously without affecting the player character. Also, we’re looking for an artist! Update: Stream all done, check out the tutorial on YouTube!
After the release of beta v0.2, a clever guy on reddit asked “Why not have a preset number of lanes in each corridor of the maze? It’d make movement a bit easier”. It brought a genuinely big smile to my face that someone on the internet has the same exact thought process as us, because […]
Our first blog post coincides with the release of v0.2 of the public beta! That reddit post includes all the important details of the changes we made for this version, and we still have a LOT of feedback to continue iterating with (currently 12 open tickets just for feedback changes). One of the more technically […]